Pricing Your Pokemon Products
Price too high? Cards don't sell. Price too low? Leave money on table. After 10+ years of pricing thousands of cards, let me show you the strategies that actually work.
Pricing Strategies Made Simple
Four core strategies:
Strategy 1: Cost-Plus Pricing
Formula: Cost + Desired Profit = Price
Example:
- Card cost: $20
- Desired profit: $10
- Price: $30
Pros:
- Simple to calculate
- Guarantees minimum profit
- Works well for unique items
Cons:
- Ignores market demand
- Might overprice or underprice
- Doesn't consider competition
Best for: Rare cards with few comparables
Strategy 2: Market Pricing
Formula: Price = Average of What Others Charge
Example:
- Competitor 1: $48
- Competitor 2: $52
- Competitor 3: $50
- Your price: $49-51
Pros:
- Competitive
- Reflects current demand
- Safe strategy
Cons:
- Race to bottom possible
- Ignores your costs
- Doesn't differentiate you
Best for: Common modern cards
Strategy 3: Value Pricing
Formula: Price = What Customers Will Pay Based on Perceived Value
Example:
- Same card, but yours is better condition
- Competitors: $50 for LP
- Yours: $65 for NM (30% premium for better condition)
Pros:
- Maximizes profit
- Rewards quality
- Builds premium brand
Cons:
- Requires strong value proposition
- May sell slower
- Need excellent reputation
Best for: Premium inventory, Near Mint vintage
This is my primary strategy.
Strategy 4: Competitive Pricing
Formula: Price Slightly Below Competition
Example:
- Competitors: $50
- Your price: $47
Pros:
- Sells quickly
- Attracts price shoppers
- Gains market share
Cons:
- Lower margins
- Hard to sustain
- Commoditizes your cards
Best for: Moving inventory quickly, gaining initial reviews
When to Price High vs When to Price Low
Price High When:
1. Rare or unique items Few others selling same card = you control price
2. Superior condition Your NM vs their LP = premium justified
3. Holiday/peak season November-December = people pay premium
4. Low inventory costs Bought cheap, can price high and still profit
5. Building premium brand Establishing reputation for quality
Price Low When:
1. Need quick cash flow Fast money more valuable than maximum profit
2. Clearing old inventory Cards sitting for 90+ days = reduce price
3. Abundant competition 20 sellers with same card = competitive pricing necessary
4. Building seller reputation Early days, need reviews and sales history
5. Approaching rotation Competitive card leaving format = sell before value crashes
Pokemon-Specific Pricing Tips
Pricing Single Cards vs Sealed Product
Single Cards:
- Higher margins possible (30-50%)
- Condition dramatically affects price
- Competition intense
- Individual research required
Sealed Product:
- Lower margins (5-20% on modern)
- Condition standardized
- Easier to price (fewer variables)
- Higher margins on vintage sealed (30-60%)
My approach: Singles for profit, sealed for volume and credibility
Condition-Based Pricing for Pokemon Cards
Near Mint (NM): 100% of market price Lightly Played (LP): 70-80% of NM Moderately Played (MP): 50-60% of NM Heavily Played (HP): 30-40% of NM Damaged: 20-30% of NM
Example:
- NM Base Set Charizard: $400
- LP: $280-320
- MP: $200-240
- HP: $120-160
Why this matters: Condition grading directly impacts pricing
Seasonal Pricing Strategies
November-December (Holiday):
- Add 10-20% premium
- Popular Pokemon get biggest boost
- Sealed products premium pricing
January-March (Slow Season):
- Competitive pricing
- Move inventory
- Focus on deals
June-August (Tournament Season):
- Competitive cards premium pricing
- Meta staples spike
- Sell before rotation
Set Release Times:
- Week 0-2: Don't buy, hype prices
- Week 4-8: Buy low, sell normal
- Month 3+: Normal pricing
Bundle Pricing for Multiple Items
Bundle Strategy: Discount per-item price, increase total transaction value
Example:
Individual:
- 3 cards at $10 each = $30 total
Bundle:
- 3 cards for $25 = $5 discount
- Customer saves $5
- You make one sale vs three (less fees/shipping)
- Win-win
When to bundle:
- Cards same set/theme
- Lower value cards ($1-5)
- Moving slow inventory
- Holiday gift packages
My bundle strategy: "Complete evolution lines" (Charmander, Charmeleon, Charizard together)
How to Handle Price Negotiations
My negotiation framework:
For cards under $20:
- Firm pricing (not worth negotiating)
- "Price is firm, but I offer bundle discounts"
For cards $20-100:
- 5-10% negotiation room
- "I can do $90 on the $100 card"
For cards $100+:
- 10-15% negotiation possible
- Build relationship
- Close bigger sale
Golden rule: Never negotiate via lowering quality standards. If they want lower price, offer lower grade card, not same card for less.
Platform-Specific Pricing Strategies
eBay Pricing
Auction vs Buy It Now:
Auction:
- Used for rare/unique items
- Set reserve at minimum acceptable price
- 7-day auction for maximum exposure
Buy It Now:
- Standard inventory
- Price competitively vs other BIN listings
- Offer "Make Offer" for negotiation
My split: 80% Buy It Now, 20% Auctions (rare items only)
Mercari Pricing
Strategy:
- Price 10-15% higher than target
- Expect offers (Mercari culture is negotiation)
- Accept 85-90% of asking price
Example:
- Want $50
- List at $58
- Accept offer at $52
- Everyone happy
TCGPlayer Pricing
Strategy:
- Match or beat lowest listing in same condition
- Use "Market Price" as reality check
- Direct buy listings sell faster
Race to bottom warning: Don't engage in price wars below profitability
Pricing Mistakes to Avoid
Mistake 1: Pricing Purely on What You Paid
Your cost doesn't determine value. Market does.
Example: Overpaid at $50, card worth $30. Pricing at $60 to recoup loss = card never sells.
Fix: Price at market, accept loss, learn from mistake
Mistake 2: Never Adjusting Prices
Listed 90 days ago at $50, market is now $40, card sits forever
Fix: Review pricing every 30 days, adjust to market
Mistake 3: Emotional Pricing
"This card is special to me, worth $100" (Market says $50)
Fix: Separate personal collection from business inventory. Business = market pricing only
Mistake 4: Ignoring Total Cost
Priced at $30, cost was $25, "I made $5!"
Reality: Fees + shipping = $7, you lost $2
Fix: Price to cover ALL costs + profit
Mistake 5: Following Outlier Prices
One card sold for $100, twenty sold for $50, you price at $100
Fix: Use average/median, not outliers
Dynamic Pricing: When to Adjust
Increase price when:
- Getting frequent views but no sales = priced too low
- Card value trending up (check market)
- Competition decreased (fewer sellers)
- Seasonal demand increasing
Decrease price when:
- No views for 30 days = overpriced
- Card value trending down
- Competition increased
- Need to move inventory
My rule: Adjust every 30 days based on market + views/sales data
Quick Pricing Decision Tree
Question 1: Is this a commodity card (many sellers)?
- Yes → Market pricing (match competition)
- No → Value pricing (price for perceived value)
Question 2: Do I need quick sale?
- Yes → Competitive pricing (undercut slightly)
- No → Value pricing (premium for quality)
Question 3: What's my cost?
- High cost → Ensure price covers cost + minimum profit
- Low cost → Flexibility to price competitively
Question 4: What's market trend?
- Rising → Price higher, be patient
- Falling → Price lower, move quickly
The Bottom Line
Pricing is both art and science:
- Science: Calculate costs, research market, check competition
- Art: Understand customer psychology, timing, positioning
Optimal pricing:
- Covers all costs
- Includes desired profit
- Competitive with market
- Reflects value provided
Master pricing = Master profit.
Ready to Perfect Your Pricing Strategy?
This is Module 2.4 of Week 2 in the Pokemon Business Startup Course.
Complete course includes:
- Pricing calculator spreadsheet
- Platform fee calculators
- Seasonal pricing calendar
- Negotiation scripts
Enroll in the Pokemon Business Startup Course →
Module 2.4 of Week 2 - Pokemon Business Startup Course