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Measuring Business Success: Key Metrics and Goals for Your Pokemon Card Business

20 min readBy Break Check Barragan

Master the 7 essential metrics that predict success—track what matters and make data-driven decisions

Break Check Barragan

Premium Pokemon & TCG Cards

Measuring Business Success: Key Metrics and Goals for Your Pokemon Card Business

After 10+ years tracking my Pokemon card business performance, I've learned this fundamental truth: you can't improve what you don't measure. Most Pokemon card sellers track sales, but ignore the metrics that actually predict long-term success and profitability.

Let me show you exactly which metrics matter, how to track them, and what goals to set—so you can make data-driven decisions and build a truly successful Pokemon card business.

Why Measuring Success Matters

The "I'm Busy" Trap:

Many sellers confuse activity with progress:

  • Listing 50 cards per week (feels productive)
  • Shipping 20 orders per month (feels successful)
  • Working 40 hours per week (feels hardworking)

But are you profitable? Growing? Sustainable?

Without Metrics, You Don't Know:

  • Is this working?
  • Should I change strategy?
  • Am I better off than 6 months ago?
  • Which products are actually profitable?

With Metrics, You Have Clarity:

  • Revenue up 35% year-over-year (it's working!)
  • Profit margin dropped from 45% to 30% (investigate costs)
  • Inventory turnover slowing (adjust pricing or sourcing)
  • Customer acquisition cost too high (change marketing)

Metrics transform guesswork into strategy.

The 7 Essential Pokemon Business Metrics

Metric #1: Monthly Revenue

What It Is: Total sales before expenses

How to Calculate:

Sum of all sales in one month = Monthly Revenue

Example:

  • Sold 47 cards for $1,847 in January
  • Monthly Revenue = $1,847

Why It Matters: Basic business health indicator. Growing revenue = growing business.

Tracking Method:

  • Spreadsheet: Column for sale amount, sum monthly
  • Platform reports: eBay, TCGPlayer provide revenue reports
  • Bank deposits: Track monthly deposits

Goal Benchmarks:

  • Month 1-3: $500-1,500/month (getting started)
  • Month 6-12: $2,000-5,000/month (part-time)
  • Year 2: $5,000-10,000/month (serious part-time or full-time)
  • Year 3+: $10,000-25,000/month (full-time profitable)

My Journey:

  • Year 1: $1,800/month average
  • Year 3: $4,500/month average
  • Year 5: $8,200/month average
  • Today: $13,000-15,000/month average

Metric #2: Profit Margin

What It Is: Percentage of revenue that's actual profit after expenses

How to Calculate:

(Revenue - All Costs) / Revenue × 100 = Profit Margin %

Example:

  • Revenue: $2,000
  • Costs: $1,200 (cards purchased, shipping, fees, supplies)
  • Profit: $800
  • Profit Margin: ($800 / $2,000) × 100 = 40%

Why It Matters: Revenue means nothing if you're not profitable. 40% margin on $1,000 is better than 10% margin on $5,000.

Costs to Include:

  • Card acquisition cost (what you paid)
  • Platform fees (eBay 13%, TCGPlayer 10-15%, Mercari 13%)
  • Shipping costs (if you pay)
  • Packaging supplies
  • Software/tools subscriptions
  • Marketing costs

Goal Benchmarks:

  • Minimum Viable: 25% (sustainable but lean)
  • Healthy: 40-50% (comfortable profitability)
  • Excellent: 60%+ (very profitable sourcing)

My Average: 42-48% depending on inventory sourcing that month

Red Flags:

  • Below 20%: Not sustainable long-term
  • Decreasing over time: Rising costs or lower prices eroding profit

Metric #3: Inventory Turnover Rate

What It Is: How fast you sell through your inventory

How to Calculate:

(Cost of Goods Sold) / (Average Inventory Value) = Turnover Rate

Then: 12 months / Turnover Rate = Average months to sell

Example:

  • Sold $6,000 worth of cards in Year 1 (at cost)
  • Average inventory value: $2,000
  • Turnover: $6,000 / $2,000 = 3X per year
  • Average time to sell: 12 / 3 = 4 months

Why It Matters: Fast turnover = cash flowing. Slow turnover = money stuck in inventory.

Goal Benchmarks:

  • Excellent: 6X+ per year (2 months average sell time)
  • Good: 4-6X per year (2-3 months average)
  • Acceptable: 2-4X per year (3-6 months average)
  • Problem: Under 2X per year (6+ months average)

My Strategy: Aim for 5-6X turnover on bulk inventory, 2-3X on premium cards (they take longer but higher margins).

Improving Turnover:

  • Price competitively (faster sales)
  • Focus on in-demand cards (don't sit)
  • Clear dead inventory (discount/bundle)

Metric #4: Average Order Value (AOV)

What It Is: Average amount customers spend per order

How to Calculate:

Total Revenue / Number of Orders = AOV

Example:

  • Monthly revenue: $3,000
  • Number of orders: 75
  • AOV: $3,000 / 75 = $40

Why It Matters: Higher AOV = more revenue with same customer effort. $50 AOV = half as many orders needed compared to $25 AOV.

Goal Benchmarks:

  • Starting: $15-25 (mostly single cards)
  • With Upselling: $30-50 (bundles, cross-sells)
  • Premium Focus: $75-150+ (higher-value cards)

My AOV: $42 average (was $24 before implementing upselling strategies)

Increasing AOV:

  • Bundle offers ("Buy 3, get 10% off")
  • Upsell supplies ("Add sleeves for $1?")
  • Cross-sell related cards
  • Free shipping thresholds ("$50+ ships free")

Metric #5: Customer Acquisition Cost (CAC)

What It Is: How much you spend to acquire one new customer

How to Calculate:

Marketing & Promotion Costs / Number of New Customers = CAC

Example:

  • Spent $150 on Facebook ads in March
  • Gained 25 new customers
  • CAC: $150 / 25 = $6 per customer

Why It Matters: If it costs $20 to acquire a customer who spends $15, you're losing money.

Goal Benchmarks:

  • Excellent: Under $5 per customer
  • Good: $5-15 per customer
  • Acceptable: $15-30 per customer (if LTV is high)
  • Problem: Over $30 per customer

My CAC: $3-8 per customer (mostly organic through platform search, minimal paid ads)

Lowering CAC:

  • Organic platform optimization (good listings, SEO)
  • Word of mouth (excellent service = referrals)
  • Social media (free content marketing)
  • Email marketing to existing customers (free repeat business)

Metric #6: Customer Lifetime Value (LTV)

What It Is: Total amount a customer spends with you over their lifetime

How to Calculate:

(Average Order Value) × (Number of Orders Per Customer) = LTV

Example:

  • Average order: $35
  • Average customer buys 3.2 times
  • LTV: $35 × 3.2 = $112

Why It Matters: High LTV means customers are loyal and coming back. If CAC is $10 and LTV is $150, you're profitable.

Goal Benchmarks:

  • One-Time Customers: $20-50 (single purchase)
  • Repeat Customers: $100-300 (2-5 purchases)
  • VIP Customers: $500-2,000+ (regular buyers)

My Average LTV: $127 across all customers, $890 for top 20% of customers

Increasing LTV:

  • Excellent customer service (they come back)
  • Loyalty rewards (incentive to return)
  • Email marketing (stay top of mind)
  • Expand product lines (more reasons to buy)

Metric #7: Repeat Customer Rate

What It Is: Percentage of customers who buy from you more than once

How to Calculate:

(Customers Who Bought 2+ Times) / (Total Customers) × 100 = Repeat Rate %

Example:

  • Total customers: 200
  • Customers who bought 2+ times: 68
  • Repeat Rate: (68 / 200) × 100 = 34%

Why It Matters: Acquiring new customers costs 5-7X more than retaining existing ones. High repeat rate = sustainable business.

Goal Benchmarks:

  • Minimum: 15-20% (basic repeat business)
  • Good: 25-35% (healthy retention)
  • Excellent: 40%+ (strong loyalty)

My Repeat Rate: 36% (was 18% before implementing retention strategies)

Increasing Repeat Rate:

  • Follow-up after sales ("Did your card arrive safely?")
  • Thank-you notes in packages
  • Loyalty discounts
  • Email newsletter with new inventory
  • Personalized recommendations

Setting Goals: The S.M.A.R.T. Framework

Bad Goal: "Make more money" Good Goal: "Increase monthly revenue from $3,000 to $5,000 by December 31st by expanding to TCGPlayer and adding supplies"

S.M.A.R.T. Goals:

  • Specific: Clear target (not vague)
  • Measurable: Quantifiable ($5,000, not "more")
  • Achievable: Realistic given resources
  • Relevant: Aligned with overall business vision
  • Time-bound: Deadline (by when?)

Example Goals:

Year 1 Goals (Starting Out):

  • Monthly revenue: $1,500-3,000 by Month 6
  • Profit margin: Maintain 35%+
  • List on 2 platforms (eBay + TCGPlayer)
  • Acquire 100 customers by Month 12
  • Build email list to 50 subscribers

Year 2 Goals (Growth Phase):

  • Monthly revenue: $5,000-8,000 by Month 24
  • Profit margin: Increase to 42%+
  • AOV: Increase from $25 to $40 through upselling
  • Repeat customer rate: 25%+
  • Launch 1 additional income stream (grading service or YouTube)

Year 3 Goals (Scaling):

  • Monthly revenue: $10,000-15,000 by Month 36
  • Profit margin: Maintain 40-45%
  • Inventory turnover: 5X per year
  • LTV: $150+ average
  • Automate 50% of routine tasks

My Actual Journey:

  • Year 1: $22K total revenue ($1,833/month average)
  • Year 2: $41K total revenue ($3,417/month average)
  • Year 3: $67K total revenue ($5,583/month average)
  • Year 5: $98K total revenue ($8,167/month average)
  • Today (Year 10+): $165K total revenue ($13,750/month average)

Growth was gradual, not overnight.

Tracking Systems and Tools

Option 1: Google Sheets (My Primary Method)

Create Monthly Tracker:

  • Revenue by platform
  • Total costs
  • Profit
  • Number of orders
  • Number of customers
  • Average order value
  • Notes (what worked, what didn't)

Review Monthly: Compare to last month and last year same month.

Option 2: QuickBooks / Accounting Software

For Serious Businesses ($25-50/month):

  • Automatic transaction import
  • Profit & loss reports
  • Tax preparation ready
  • Professional financial statements

When to Upgrade: When revenue exceeds $50K/year or you hate spreadsheets.

Option 3: Platform Reports

Use Built-In Analytics:

  • eBay: Seller Hub (sales, fees, trends)
  • TCGPlayer: Seller Portal (revenue, margins, top sellers)
  • Mercari: Seller dashboard

Weekly Review: 30 minutes checking metrics, adjusting strategy.

Analyzing and Improving Metrics

Monthly Review Process (My System):

Step 1: Pull Numbers (15 minutes)

  • Revenue: $4,872
  • Profit: $2,047 (42% margin)
  • Orders: 87
  • AOV: $56
  • New customers: 43
  • Repeat customers: 24 (27.6% of orders)

Step 2: Compare to Last Month

  • Revenue up 12% (good!)
  • Profit margin same 42% (stable)
  • AOV up from $52 (upselling working!)
  • Repeat rate down from 31% (needs attention)

Step 3: Identify Issues

  • Why did repeat rate drop?
  • What's driving revenue increase?
  • Are costs creeping up?

Step 4: Adjust Strategy

  • Focus on retention: Email 30-day follow-ups
  • Continue upselling (it's working)
  • Monitor costs next month

This Process Takes 30-45 Minutes Monthly: Best ROI activity in business.

Action Steps

  1. This week: Create metrics tracking spreadsheet (revenue, profit, orders, customers)
  2. This week: Calculate your current metrics (where are you now?)
  3. This week: Set S.M.A.R.T. goals for next 3 months
  4. End of month: Review metrics, compare to goals
  5. Ongoing: Track all sales and costs consistently
  6. Quarterly: Big-picture review (are goals on track? Adjust strategy?)

Module 8.5 - Enroll Now →

Module 8.5 of Week 8

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